Yearly Archives: 2013
Xbox 720: Next-Gen Rumours Questioned
Posted on February 16, 2013 at 3:50 pm
Next-gen Kinect
Rumour: Next-gen Kinect will come as standard
Will it happen: Maybe
Regardless of what your thoughts are on Kinect, actually Microsoft is amazingly keen on the motion-detecting camera.
Yeah, we haven’t any idea why either. Still, expect to peer a brand new Kinect model launching alongside the brand new Xbox, this time new and improved.
Ignore the massive Brother suspicion for a second and you will see that mandatory Kinect implementation will be fantastic.
Sure, current-gen Kinect is just a little squiffy on the subject of motion detection, but at a far better resolution and with sharper senses, a next-gen Kinect may well be worthwhile.
If it’s mandatory then we’ll see plenty of developers developing with increasingly innovative ways of using the tech, and it won’t be the embarrassment it’s now.
- The resolution of the subsequent gen is declared to be upgraded to one,920×1,080, so that it will help it detect fingers and so on.
- It was suggested that the subsequent-gen Kinect can be bundled in with every New Xbox on release.
- Microsoft can be using ‘Illumiroom’ technology, which paints your walls with in-game action, will place confidence in this new and improved Kinect.
Always-on internet to fight second-hand sales
Rumour: The subsequent Xbox would require an online connection to work
Will it happen: Not likely
It’s always been a ‘burden’ at the games industry, and this argument won’t be dying out any time soon.
Is Microsoft seeking to implement some form of ban on second-hand sales?
The argument surrounding second-hand sales isn’t going anywhere soon, or even when the industry adopts digital games entirely we’ll still be having this discussion.
For now, however, the most recent rumours suggest Microsoft’s next console can have an always-on internet connection requirement when playing games, even if offline.
While plausible – it’d mean they might run games as services to prevent used games being sold on – in actual fact Microsoft simply couldn’t sell a console that was only playable with a web connection.
For some thing, gamers wouldn’t stand for it. Sure, there’ll always be some consumers in the market willing to run straight on the headlights, but when Microsoft really did force an always-on net connection, then many, ourselves included, would think carefully about buying the brand new Xbox.
- DRM means Digital Rights Management, and is somewhat software that checks your game is legitimate.
- PC gamers have needed to manage this type of problem for years; Diablo 3 and SimCity are two recent and infamous examples.
- A law was passed recently that made it legal to resell digital games. No such function is feasible yet, however.
Posted in Xbox Games
Medal of Honor: Warfighter – An Unfair Backlash?
Posted on February 14, 2013 at 3:53 pm
It’s been coming. Somebody was going to, as my Mum might say, “catch it within the neck”. After years of military shooters, albeit, mostly rather good ones, one game was going to be at the receiving end of the media backlash. i feel most expected it to be Call of Duty. With the series now annualised, it looked as though Treyarch’s Black Ops 2 could be the only, but low and behold, it went out and provided merely enough innovation, simply enough new ideas to maintain the vultures at bay……and then Warfighter arrived.
Not helped in anyway by what can only be described because the most generic title of all time, Warfighter, what with its ‘me too’ gameplay and rough edges provided the objective that the games media were looking for……..”FIRE!”.
You’ve probably seen the reviews by now; it’s currently rocking a slightly unhealthy 53% and 55% on Metacritic for the 360 and PS3 respectively – nothing wanting a disaster on the planet of massive budget triple-A gaming. To place this into perspective, this puts Warfighter within the same ballpark because the critically mauled, Aliens: Colonial Marines.
So, pretty bad then.
Well, no actually. Medal of Honor: Warfighter isn’t that bad. In truth; it’s actually pretty good. Yes, it has some rough edges and definitely doesn’t do anything especially new or exciting, but with games resembling Black Ops II (that is admittedly the more polished product) receiving consistently high scores, i locate it harsh (to claim the least) that Warfighter can be handed the type of critical battering usually reserved for the very worst that the industry has to supply – 50% may well be a good movie review, but for a videogame, a 50% might in addition get replaced with clone of a virtual turd.
The single player does follow the decision of Duty template to a tee, but it surely does so with a relative amount of skill on display and is unquestionably far superior to DICE’s horrifying attempt at imitation for Battlefield 3. Oh, and in fairness, that driving mission through Dubai was aces. Sure, the attempt at a more personal, ‘realistic’ story didn’t really suit the action on screen, what along with your character taking place nothing wanting a killing spree, but that’s an issue inherent to the industry and, at least, did offer up some very decent set-pieces and arguably definitely the right looking cut-scenes of the generation (just try and forget how creepy Preacher’s daughter looks)…..damn, that’s one weird looking kid.
The real draw though is the multiplayer. Again, at the surface, it’s more of the identical, but what’s this is very solid and with the inclusion of such cool little innovations as Fireteam spawning and a nationality driven class system, Danger Close have at the very least attempted to make Warfighter’s multiplayer standout from the ever growing crowd. My favourite thing about it though, and the explanation that I keep coming back to it truly is, the size. While i’m able to appreciate the grand nature of Battlefield’s combat and the immediacy of Call of Duty’s all conquering multiplayer offerings, there’s something in regards to the middle ground that Warfighter, like its predecessor, straddles so well. Not too big that it would occasionally feel empty but not too immediate that i’m constantly in fear of being shot at the back of the top, Warfighter’s multiplayer delivers immediate results with enough space for team tactics to actually blossom.
Now, i am not having a go at Battlefield or Call of Duty; they’re both superb at what they do, but personally, I simply prefer the balance provided by Warfighter and is the main reason that i’m genuinely sad to listen to that another release is not forthcoming.
It’s not a masterpiece by any stretch of the imagination and definitely had its fair proportion of bugs at launch, but equally, it’s nowhere near the travesty that some have suggested. Could it have done with a number of more months of polishing? Sure it is able to have. It doesn’t do quite enough to make it stick out from the group but that does not make it a nasty game.
One game was always going to receive the backlash and Warfighter was it. My condolences visit Danger Close.
- Medal Of Honor: Warfighter – PS3 Review
- Fight in your country in Medal of Honor: Warfighter
- Call of Duty: MW3 multiplayer goes up a notch
- It’s ok if my girlfriend is best than me at videogames…. so long as she isn’t.
- Call of Duty multiplayer…..I just do not get it.
- Battlefield 3 multiplayer may have 40 more players on PC
- Battlefield 3 details emerge
- Electronic Arts admit Medal of Honor disappointment
- Medal of Honor Multiplayer Mode arrives on November 2nd.
- Call of Duty: Black Ops single player trailer released
Posted in Xbox Games
Fuse: 4 Stuff you Didn’t Learn about Insomniac’s New Shooter
Posted on February 14, 2013 at 3:50 pm
You didn’t care about Overstrike when Insomniac first announced it, but that you must probably care about Fuse.
Here’s why, straight from the mouth of studio boss Ted Price…
Fuse – FACT 1
It still has character
“We heard loud and clear that fans liked some aspects of the sport and were surprised by one of the vital changes that we made, and that was useful for us.”
“We took that feedback and we applied it.”
“We put more colour back into the sport; we made sure that we were delivering at the promise of humour and you may see that during the sport, and we continue to conform the weapons and the gameplay.”
Fuse – FACT 2
Insomniac is taking note of fan feedback
“It’s been really gratifying and useful to have fans speak out.”
“Sometimes it’s hard to listen to as a developer because nobody loves to hear critique, but it is vital for us in an artistic industry so as to listen and gain some real make the most of what people need to say concerning the game.”
“We’ve been really gratified by the response that individuals have after they get their hands at the game, because we built it from the floor up as a co-operative shooter.”
Fuse – FACT 3
AI co-op partners won’t be useless
“From the very beginning we knew we needed to focus heavily on AI, and we’ve got a super programmer who have been engaged on it for years and has ensured whilst you play with the bots, they behave how you’d expect.”
“They don’t steal your kills, but they’ll support you in intelligent ways. We’ve been working really hard in order that the bots feel… balanced.”
Fuse – FACT 4
It will test your teamwork
“Echelon uses an analogous basic skills that you are learning within the campaign, nevertheless it does put a super emphasis on teamwork because – unlike the campaign – enemies are hitting you from both sides.”
“You’re constantly readjusting to tackle the several mini-challenges.”
“You’ve really got to be in your toes, you have to be communicating and you have got to be using your Fuse-powered weapons.”
[mpu]
Posted in Xbox Games
Brashcast: Episode 23: Online Rage
Posted on February 12, 2013 at 3:53 pm
Remember how we promised to check out our favorite games of the generation? Yeah, that did not happen. As so will be the case, Ross and that i get over excited with general gaming chit chat. Oh, and our clear love of a good bargain……thank you Xbox Live.
From the fashion that includes my failed attempts to play Street Fighter online to Ross’ gaming ideas being stolen from under his nose, there has been clearly an excessive amount of awesomeness to annoy with something as trivial because the greatest games of the generation…..who has time for Red Dead Redemption when i have stuff to bitch about.
Anywho, as always, we are hoping you enjoy!
Remember folks, we’re up on Itunes too and in the event you get the possibility, do check us out on Facebook and Twitter (@Brashcast).
Podcast: Play in new window | Download
- Brashcast: Episode 22 – Duffman Loves Harcore Gamers “Oh Yeah!”
- Brashcast: Episode 19 – The Pilot
- Brashcast: Episode 16 – I Hate 48 Frames per Second!
- Brashcast: Episode 14 – A Wii Little bit of Love
- Brashcast: Episode 6 – A Spare 5 Minutes
Posted in Xbox Games
BioShock Infinite: You should Finish It To realise It, Says Irrational
Posted on February 12, 2013 at 3:50 pm
BioShock Infinite is without doubt one of the higest-rated FPS of the generation and never with no whole lot of industry chatter regarding Irrational’s work.
Theories regarding Infinite’s greater meaning, in addition to its many sub-plots, becomes commonplace inside the months to come back, but are some jumping to conclusions prematurelly?
Ex-People Can Fly developer Adrian Chmielarz has written his initial impressions of BioShock Infinite (over on Edge-online), citing the game’s over gamefication as jarring, pulling him out of the experience.
According to Irrational’s design director Bill Gardner, though, to actually understand BioShock Infinite and why Irrational made certain design decisions, you need to wait until you’ve finished the sport…
“Every time we [showed] the sport, journalists and gamers react to what we’ve shown and develop a theory about what the game is set,” explained Gardner.
“The first time we showed it, the present theory was that the sport was about right-wing politics in America. The following time we showed the sport, people started to dig into the notion of multiple realities.”
“And with the hands-on first three hours of the sport, people started to tune into the aspects of spiritual fundamentalism and racial bias that exist in Columbia.”
“What I’m watching for is the conversation that may occur when people finish the sport, and what they remove because the real themes. My sense is people haven’t picked up on it yet.”
“There are a lot of hints in what we’ve shown, but to truly understand what is going on this world, you actually must play the sport to the tip.”
Obviously the Tears are portion of the storyline’s secrets in BioShock Infinite.
In terms of storytelling, what prompted their inclusion and what do they provide you in relation to storytelling opportunities?
“The Tears in time and space are a key part within the story. A lot in order that by moving into them in-depth you run the danger of spoiling something. There are a lot of these windows into what seem to be other worlds in Columbia.”
“Elizabeth discovers that she is the sole one that can actually interact with them – by opening them and pulling objects into Columbia. From for those who first see Elizabeth and witness her open a Tear to a couple alternate version of Paris, you get a glimpse of just how incredible her abilities are.”
“And you furthermore mght get a feeling for the way potentially dangerous they are able to be. This power becomes important for Booker and the player. By asking Elizabeth to open one of many Tears, you may completely turn the tides of combat.”
“You can save your skin tactically by bringing in cover or herald a friendly Motorized Patriot to mow down your foes.”
You can read X360′s review of BioShock Infinite
or
If you have to know more about Irrationals way to BioShock Infinite’s design, be sure to try out what Ken Levine has to assert below:
[mpu]
Posted in Xbox Games