Yearly Archives: 2013

Starbreeze Explains Why Most Games Are Too Long

Posted on February 6, 2013 at 3:50 pm

Starbreeze is moving clear of big budget FPS games with its next title, Brothers: A Tale Of 2 Sons, and in accordance with its game director most games are now a chunk at the long side.

When it involves games, the overall perception is the longer they’re the easier, but because the next-gen approaches a growing number of developers are taking a look at creating games of all dimensions and shapes.

Looking ahead, and taking inspiration from the growing range of games available from indie PC titles to iOS games, bloated titles that artificially elongate their playtime for the sake of appearance are coming under fire.

“The length of a game is completely not interesting to me,” explained Starbreeze’s game director Josef Fares to NowGamer.

“At all, i do not care about it in any respect. a fine game can be ten hours, however it rarely is.”

“Most of the time, i think like they may have cut away at three or four.”

Starbreeze is currently engaged on a small (no less than when compared with its previous titles) XBLA game called Brothers: A Tale Of 2 Sons.

A smaller game with a more focused experience, Starbreeze is asking to create something that does not waste time or outstay its welcome. “It depends upon the way you value some time,” continued Fares. “For me, if i’ve three great hours then that’s value for my time, rather than ten hours of replaying a similar shit. what I mean? It is the experiences which are important.”

Which games outstayed their welcome?

BioShock: Yes

Value for money is so closely related to how long games are that it’s often difficult to vote in favour of shorter experiences even supposing it’ll clearly benefit the completed product.

BioShock may have easily finished after its big twist and been a much better game for it.

Red Dead Redemption: Probably

Open world games are frequently the worst culprits in the case of padding and it was Red Dead Redemption’s strong story focus that made its flabby middle feel longer than it was.

Cut out Mexico, though, and the tale remains intact and, again, overall the sport feels tighter and more focused.

Assassin’s Creed: Yep

On a yearly release schedule you could forgive the Assassin’s Creed series for giving its players lots of meaningless tasks, but because the series has gone in this has become significantly more obvious.

Assassin’s Creed 3 and Revelations both have shoehorned in elements that neither fuel the tale or feel needed within the slightest.

Max Payne 3: Maybe

Part of the difficulty with a game like Max Payne 3 is that the gameplay remains consistent across its playtime.

Regardless of ways tight and accomplished its gunplay is, spend over ten hours shooting mercenaries and you may grow tired. Perhaps a shorter runtime and a less expensive price at launch would have suited Max better?
[mpu]

Posted in Xbox Games

To Grind or To not Grind, That’s the Question.

Posted on February 4, 2013 at 3:53 pm

So, it’s more of a query than a blog, but i’ve hit something of a cross roads in my current gaming life. You spot, after putting it off for, oh, i do not know, the most effective component of a year, i ultimately decided to have a bash at Final Fantasy XIII-2. Now, I appreciate that Final Fantasy XIII and its sequel aren’t essentially the mostsome of the most beloved of games available in the market but i actually enjoyed both and besides, this is not about quality – it’s about my limited time vs my determination to succeed.

To paint an image of my current predicament; I’ve always enjoyed JRPGs, but have never been the largest fan of grinding. Be it Lost Odyssey, Final Fantasy VI or anything inbetween, I usually have an excellent gauge on what’s expected and the way many battles i’ll have to plough through in order that i will be able to actually finish the game…..or so i believed. After making relatively easy work of the majority of Final Fantasy XIII-2′s enemies, i used to be all but convinced that my moderately powerful team (moderate possibly a tad kind) was ready for the ultimate battle. It appears that i used to be wrong.

After making my way during the initial 3 parts of the general battle, i used to be feeling decidedly confident of attaining total victory. Then that last form rocked up. Despite taking up the right tactical approach (I even have checked online), it appears my team of mediocre journeymen simply aren’t as much as the duty. In point of fact, if i need to complete this game, I’m gonna should return and grind.

Now, portion of me desires to throw the sport out of the window and forget all about it; i have to within an inch of the finish line only to have an exceptional steel door slammed in my face. i am not going to position any longer time into this game, i have an excessive amount of occurring in my life, too many other games that need playing, let alone a marriage I could be planning for and a financial exam at the horizon………..Balls to it – I’m out!

But then there’s the opposite a part of me, the part that hates being beaten, that despises the idea of giving up on a game until I cross that virtual finish line. That a part of me insists that i’m going back, insists that I do the grinding essential to get the job done. It’s that little voice in my head reminding me that it’s there, sitting on my shelf, still unfinished……..Fuck it – i will do it!

Or am I? Oh, i do not bloody know.

I just can’t decide what to do. Decide to hours of repetitive grinding in order that i will be able to return and finish the job or delete the save file and just get on with my life……..what’s a boy to do?

Answers on a postcard.

  1. Resident Evil 6 – a Victim of Expectation?
  2. Headphones – The ideal Gaming Accessory Ever?
  3. Week 1: Ridge Racer: Unbounded – An Unholy Abomination!
  4. My Week in Gaming – Pro Evo Rage
  5. Resonance of Fate – a steep learning curve or a vertical one?
  6. My First Virtual Crush – Trip (Enslaved)
  7. Great games on the cheap – Sega Rally (360/PS3)
  8. Bulletstorm sales “disappointing” – is Epic’s shooter too goofy for contemporary tastes?
  9. Final Fantasy XIII-2 coming “next winter” to Europe
  10. Final Fantasy XIII-2 confirmed – coming this year!

Posted in Xbox Games

Next-Gen Blocking Used Games Will be ‘A Near Fatal Mistake’ – Pachter

Posted on February 4, 2013 at 3:50 pm

Can Platform holders really block the usage of pre-owned games, and wouldn’t it even help them in the end? Whether it happens on the launch of a better-gen or later into its life, there isn’t any doubt that publishers are subtly shifting towards blocking games or require an ‘always-on’ DRM (you simply ought to study EA’s The Sims to grasp what issues can arise).

What does the industry think?

Michael Pachter, Gaming Research Analyst, Wedbush Securities

“I think that Sony might make a near fatal mistake if it chooses to dam used games, tilting the playing field sharply in Microsoft’s favour. i am hoping Microsoft doesn’t waste this chance to teach how gamer friendly it’s by advertising that the hot Xbox will play used games.”

Walid Miled, Associate Producer, Spiders Studio

“By [implementing second-hand blocks] they only kill every method to lower the costs for games and cause them to available to everyone.”

“I think that’s something stupid, actually. That’s my standpoint. I live in France, and in France, when compared with the united kingdom, game prices are very high. i am unable to stand paying “70 for a game.”

“That’s an issue to me, because everyone must be allowed to get the sport in the future of their life, not wait three years to get the sport. So rebuying a game [second hand] is an effective way.

“I don’t believe it was killing the market that much. Not up to piracy.”

X360′s opinion…

It’s a rumour that have been attached to kind of every new console within the last decade, and now, because the next generation of hardware looms large at the horizon, the problem of manufacturers potentially

prohibiting using pre-owned games is back. But while that’s perfectly obvious why publishers might see this as an appealing concept, additionally it is the type of factor that can decide the winner of the following-gen battle before it has even begun.

Say, as an instance, that Sony implemented one of these system just like the one it has reportedly patented, preventing games from getting used on anything however the system they were first played on.

The ramifications will be huge; as well as crushing the pre-owned market, borrowed games would not work on anything however the original console, rentals could be equally ruined or even upgrading to a brand new machine would wipe out your complete existing game collection.

Unless every competitor did the similar thing – which Wii U doesn’t and open platform PC never will – most gamers would surely turn their backs at the new machine in favour of a more flexible, user-friendly alternative.

Publishers might just like the idea of greater sell-through of recent products, though we’d question whether such restrictions wouldn’t just shrink the user base and make triple-A releases less profitable.

We are not even sure that preventing use on a couple of console would truly be legal.

Last year, a ecu court ruled against a developer’s right to stop the resale of digital games (theoretically, all of your XBLA library is yours to sell if you wish to – there’s just no physical way of doing it), so there’s precedent for the law being at the consumer’s side.

Even whether it is legal, it surely still won’t happen: it’d be commercial suicide for any platform holder to place out an intentionally less- functional product than its rivals.

Posted in Xbox Games

No Second Hand Games? Really? Really?

Posted on February 2, 2013 at 3:53 pm

Ok, firstly; none of this was officially confirmed, but with news spreading like wildfire on the web, plainly a block on second hand games at the next-gen Xbox is a truly real possibility.

I bloody hope not. If I spend £40 on a physical piece of media, i would like to give you the chance of marketing it on, or trading it in, or shit, give it away to a stranger if I so wish. If the rumours are to be believed though, my shiny new 720 disc won’t be worth a damn once I’ve used up my one time code. Wish to take it around my friend’s house? Nope, that is not happening. Guess I’ll just buy another copy.

I appreciate that second hand sales do cut into publisher and developer sales and from a publisher relationship standpoint would definitely put Microsoft in a totally strong position, but what concerning the brick and mortar game stores, those stores which might be becoming increasingly dependent upon second hand sales to remain afloat? GameStop’s shares have plummeted off the back of the scoop, and on the time of writing, it’s still only a rumour. Imagine what’s going to happen if it’s confirmed? With 46% in their gross profit coming from used game sales in 2012, the wear this decision might cause, might prove irreparable.

Strangely though, despite the negative impact at the consumer and the doubtless devastating financial effect on gaming retailers, the largest loss ultimately might well be to Microsoft’s deep pockets. Xbox 360, despite the entire Kinect thing, remains largely seen because the core gamer’s console of choice (aren’t getting angry, i do know it is not every gamer’s console of choice). In the event that they put this restriction at the machine, they’ll lose loads of support going into a better-gen…..various support. Sure, your average Joe who buys FIFA and make contact with of Duty every year probably won’t give a monkeys, but your committed, market savvy gamer, oh, you better believe he’ll care. I care. Shit, I’m angry. Microsoft, the Xbox 360 have been one among my favourite consoles of all time – don’t ruin the connection with a poorly conceived decision based purely at the base line. It would backfire.

It all stinks of the PS3 launch – a corporation off the back of a prime success doing whatever they need at the assumption that the general public will flock to their product regardless. It didn’t exercise session for Sony and Microsoft, if here is your plan, it won’t exercise session for you either. Sure, given time, the gaming public might forgive because it becomes the industry norm, but to aim something like this at launch could hit the initial tackle figures in a massive, big way.

Of course, it doesn’t help matters that the scoop of blocked second hand games comes hand in hand with the alternative baffling rumour that the subsequent-gen Xbox might want to be online invariably to work. Surely not? Surely, in a worldwide of poor coverage, broken signals and now and again, an all but complete loss of signal, Microsoft wouldn’t do this. Would they? Again, i am hoping not, because if it’s true and Sony release a PS4 with basically the identical specs but with second hand games and the flexibility to play when offline, Microsoft will be giving their major competition a major head start and a completely huge PR boost.

Again though, let’s put all of this into perspective – this can be a rumour. Nobody official has confirmed any of this yet. I just hope it remains that way.

  1. Great Games on the cheap – Bodycount (360/PS3)
  2. My Week in Gaming – at peace with death?
  3. Games as art – are we there yet?
  4. Great Games on the cheap – The Club (Xbox 360/PS3)
  5. Great Games on the cheap – Too Human (Xbox 360)
  6. Resonance of Fate – a steep learning curve or a vertical one?
  7. Great games on the cheap – Lost Odyssey (360)
  8. Brash Games’ Top 5 Shoot ‘Em Ups
  9. Great games on the cheap – Sega Rally (360/PS3)
  10. Alpha Protocol – terribly good?

Posted in Xbox Games

BioShock Infinite Review

Posted on February 2, 2013 at 3:50 pm

You’re Booker DeWitt. You have been hired to get the lady. You’re in a rowboat, for your technique to the lighthouse, you’veyou’ve got you have got a box along with your name on it. In it, there is a gun. The way in which Booker handles it tells you he has some experience on this regard. Perhaps he was a soldier, or a criminal?

Up you go, to Columbia, to the town inside the sky where the tale is delivered by our environment itself. Giant billboards rattle by on rails, drawing your attention to them while telling you something of the key characters.

You overhear conversations, commercials, put your stand up to the attention-slots of these little Victorian cabinets that play short, silent movies crammed with cryptic insight into why, how, and under whose power Columbia exists.

You could have already noticed that it’s hard to discuss BioShock Infinite in pure gameplay terms, thanks largely to its many triumphs in art and storytelling.

Unlovingly dissected, it is a traditional FPS with additional power-ups designed to inspire creative play. It is also a chain of small, open-world hubs where ensue pockets of story, their very own set of goals, challenges and asides.

But, guns-wise BioShock Infinite does little to shatter classic FPS archetypes. You might have your shotgun, your sniper rifle, assault rifle, pistol, grenade launcher, chaingun, rocket launcher etc. Most of which are available two flavours: one for every of the 2 opposing factions (the Founders and Vox Populi).

BioShock Infinite doesn’t shove you headlong into the action. Instead, it spends an unprecedented period of time allowing you to absorb the ambience.

Importantly, before the action kicks off, you’ll need already picked up a number of intriguing and uniquely delivered clues about your home during this new world. The plot, as they are saying, thickens, yet it does so at glacial pace.

It has to. While the Infinite experience doesn’t quite face up to its title as a measure of time, it is a long game, especially in case you play it like we did; on hard and with deep wonder and meticulous exploration.

Extending its life on this fashion feels natural due to the fact BioShock Infinite joins an exceedingly short list of games during whose playtime we found the concept of coming to an end a heartbreaking one.

Good word, that; heartbreak. Good description of ways you are going to feel by the point the top does arrive. You are going to miss it. But it isn’t Booker you are going to miss. It’s Elizabeth.

Levine and his team are playing on familiar fairytale themes here. Rescue the maiden from the tower where she’s held prisoner by some cruel master.

This portion of the tale is as old as humankind, yet told in one of these way as to feel fresh. Once along for the ride – a figure of speech that does not even half do her justice – you will have a bit time to get to grasp her. She is, briefly, a triumph of game design.

Were you worried she would get within the way? Become a nuisance? So were we. Lets spend all day attempting to think about another NPC in whose company we’d be willing to spend a complete 15 hours, nevertheless it will be a waste of time. There are not any.

Her success is because of a mixture of things. She’s very endearing, Irrational pulls every trick inside the book, demonstrating frequently her childlike innocence and curiosity. At every new location Elizabeth runs ahead to take a look at stuff, to poke it and to prod it. She plays with toys, activates machines, talks to you about your surroundings and reacts to whatever it truly is you’re doing.

And she’s useful, in addition to thoughtful. Her years locked inside the tower haven’t been idly spent. She’s taught herself to choose locks, that you then only need point her at, lockpicks permitting.

Most locked doors result in loot of a few description. If you are lucky, you’ll even hit upon one of the most game’s many hidden Infusions, which upgrade your basic stats: health, salt (magic), and armour.

Or you could find an item of substances; clothing that affords you a good selection of complimentary combat buffs.

She’s also an outstanding companion both in battle and while rooting about in drawers and such. She’ll frequently burst off to discover money of her own accord and, on the touch of a button, throw it to you for a neat catch. In battle, when you are all the way down to your previous couple of bullets against overwhelming odds, she’ll throw you emergency ammunition.

And she knows Columbia better than anyone, providing useful background where needed.

And you’ll need it. Columbia is a not a simple place to know. Like Rapture before it, it’s balls to bone with original ideas. One of the enemies alone are more conceptual than the collective ideas of a few entire games. The Mechanical Patriots, for instance; ultra-aggressive George Washington-shaped clockworks with a passion for the typical chaingun.

And what in regards to the Handymen? Filling the outlet left by BioShock’s Big Daddys, these astonishing-looking brutes are a handful at any difficulty level.

To beat lots of these larger, more robust enemies in reality, you will need greater than bullets alone delivers. Like BioShock’s Plasmids, you’ll steadily unlock Vigors; ornately decorated bottles containing permanent superpowers.

Fire, electricity, wind, water, to say a few of the more traditional, elemental affairs. But in addition they extend to the weird.

Possession, as an example, permits you to quickly switch the allegiance of targeted enemy machinery. An enemy turret switching sides in the midst of an opposing group can wreak merry havoc.

Once powered up, possession even permits you to defect human opponents, who’re then polite enough to commit suicide when the effect wears off. Murder Of Crows is another oddball, allowing you to summon a collection of the birds to pester and harass the enemy when you take potshots.

The selection of ways available to fight any particular battle doesn’t end there. Skyrails run concerning the rooftops of a few of the locations you end up battling in, making you a tough target for the enemy. You may also launch yourself from them, smashing into the enemy with a devastating melee attack. After which there are the tears.

Elizabeth is special in additional ways than merely being one of the best NPC in any game ever. She has a superpower.

She can tear holes in space-time, allowing you the choice to tug through ammunition, health, weapons, hooks to swing on, or allied machines to fight in your side. There’s in truth, by the last third, such a lot of other ways to fight, creativity is traditionally handed to you on a plate.

However, if there’s one major criticism to be manufactured from BioShock Infinite, it’s that it will feel terribly plain as a shooter, terribly normal, terribly run-of-the-mill, until later within the game when a few of the scope-expanding battle abilities become available.

It shouldn’t take so long as it does to become an effective FPS, but in our opinion it spends too long dawdling about and being a typical one, mechanically speaking.

Another problem that Irrational hasn’t really solved is that with Elizabeth being so innocent, so pure, the indisputable fact that she’s party to all that murder (from which Booker takes no small amount of gore-soaked joy) simply doesn’t fit. The primary time she sees Booker kill, she’s duly shocked, but subsequently shrugs and supposes aloud that she’ll just need to get used to it.

There’s some acknowledgement there, but if we’re strolling a few busy bar, systematically shooting its patrons within the head, her silence at the matter becomes deafening.

As far as Xbox 360 goes, BioShock Infinite is a technical marvel. Art style and engine marry to create such breathtaking beauty it’s nigh-on impossible to not stop what you’re doing every little while simply to take all of it in.

Ultimately, though, it doesn’t matter what you read elsewhere, its perfection, or lack thereof, will boil right down to your individual ability either to forgive, or to be unaware of just a few inarguable flaws: a slow start for an FPS, an ending that does not feel earned, and too big a contrast to your behaviour versus Elizabeth’s reactions to it.

Forgiving it these shortcomings is a simple thing to do with rather a lot unbridled creative beauty paraded constantly before your eyes. There’s in order that much originality here, presented within the sort of an unreasonably high quotient of giant, memorable moments.

There is a controversy to be made that BioShock Infinite is the crowning achievement of a generation in videogames. We’ll associate with that, as long as it usually is accepted that even crowns have flaws.

Nothing is ideal during this world and nor is BioShock Infinite. It’s a terrific game, however, and will be considered an absolute must-buy for any gamer.

9/10

Posted in Xbox Games

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