Starbreeze Explains Why Most Games Are Too Long

Posted on February 6, 2013 at 3:50 pm

Starbreeze is moving clear of big budget FPS games with its next title, Brothers: A Tale Of 2 Sons, and in accordance with its game director most games are now a chunk at the long side.

When it involves games, the overall perception is the longer they’re the easier, but because the next-gen approaches a growing number of developers are taking a look at creating games of all dimensions and shapes.

Looking ahead, and taking inspiration from the growing range of games available from indie PC titles to iOS games, bloated titles that artificially elongate their playtime for the sake of appearance are coming under fire.

“The length of a game is completely not interesting to me,” explained Starbreeze’s game director Josef Fares to NowGamer.

“At all, i do not care about it in any respect. a fine game can be ten hours, however it rarely is.”

“Most of the time, i think like they may have cut away at three or four.”

Starbreeze is currently engaged on a small (no less than when compared with its previous titles) XBLA game called Brothers: A Tale Of 2 Sons.

A smaller game with a more focused experience, Starbreeze is asking to create something that does not waste time or outstay its welcome. “It depends upon the way you value some time,” continued Fares. “For me, if i’ve three great hours then that’s value for my time, rather than ten hours of replaying a similar shit. what I mean? It is the experiences which are important.”

Which games outstayed their welcome?

BioShock: Yes

Value for money is so closely related to how long games are that it’s often difficult to vote in favour of shorter experiences even supposing it’ll clearly benefit the completed product.

BioShock may have easily finished after its big twist and been a much better game for it.

Red Dead Redemption: Probably

Open world games are frequently the worst culprits in the case of padding and it was Red Dead Redemption’s strong story focus that made its flabby middle feel longer than it was.

Cut out Mexico, though, and the tale remains intact and, again, overall the sport feels tighter and more focused.

Assassin’s Creed: Yep

On a yearly release schedule you could forgive the Assassin’s Creed series for giving its players lots of meaningless tasks, but because the series has gone in this has become significantly more obvious.

Assassin’s Creed 3 and Revelations both have shoehorned in elements that neither fuel the tale or feel needed within the slightest.

Max Payne 3: Maybe

Part of the difficulty with a game like Max Payne 3 is that the gameplay remains consistent across its playtime.

Regardless of ways tight and accomplished its gunplay is, spend over ten hours shooting mercenaries and you may grow tired. Perhaps a shorter runtime and a less expensive price at launch would have suited Max better?
[mpu]

Posted in Xbox Games