Next-Gen Thief: ‘There’s Not more Loading’

Posted on March 6, 2013 at 3:50 pm

Next-gen consoles are making all kinds of crazy promises and a few of them we’ve even heard before.

But will the additional power of the subsequent-gen Xbox really get rid of loading entirely?

That’s what Edios Montreal and Thief producer Stephane Roy seems to think.

After looking at Thief in all its impressive next-gen glory, we asked…

 

What were the foremost differences in developing exclusively for next-gen?

“It’s not an issue of getting more polygons or big explosions, no no no. You will be Garett within the city – while you see the hands while peeking around a corner, it is going to be your hands, you realize?”

“This is where next gen helps us. We’ll be capable of avoid the ‘loading, loading, loading’ and now, there is no more loading, because next-gen is here.”

It’s a claim that pops up each time a new generation of consoles emerges, but Roy is adamant the hot consoles, this time, will bring with them an enormous leap in power if you want to help greater than just fuel bigger explosions.

“The place to begin, the ignition of this process was not relative to the tech. As an instance it is a board game – we are going to have a similar speech today about how we need the universe to tug you in and what sort of feeling players need to have.”

“The main reason next gen is admittedly interesting to us is for the immersion. Now, in the event you peek and also you check something, there isn’t any pixilated textures or anything like that. You’re almost have the capacity to smell the town.”

“The dense city, the immersion… it’s where the subsequent generation is actually great for the sort of game.”

Posted in Xbox Games